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21 Commits
Author SHA1 Message Date
klop51 19522e8538 Merge branch 'main' of https://git.ptbox.org/klop51/ShortGenerator 2025-08-16 15:33:22 +02:00
klop51 814ffb9a8a chore: Remove unused video_editor_clean.py file 2025-08-16 15:33:10 +02:00
klop51 6c50257f04 Delete video_editor_clean.py 2025-08-16 13:31:30 +00:00
klop51 ab06f8f7de deleted 2025-08-16 15:06:12 +02:00
klop51 7f6b7b4901 Enhance video widget scaling and export functionality
- Improved video widget scaling to fit within its container while maintaining aspect ratio.
- Added dynamic resizing of the video widget on window resize events.
- Implemented a separate thread for video export to prevent UI freezing and added progress tracking.
- Enhanced export process to include timeline clips as overlays on the main video.
- Updated export completion handling with user feedback and error reporting.
- Adjusted layout and styling for better user experience.
2025-08-16 15:04:09 +02:00
klop51 9e4a243daa Delete video_editor (3).py 2025-08-16 12:56:30 +00:00
klop51 bc04aba0d7 feat: Implement drag-and-drop functionality for media items in the timeline and media bin 2025-08-16 00:36:15 +02:00
klop51 82082911b3 Refactor code structure for improved readability and maintainability 2025-08-15 22:34:19 +02:00
klop51 8f64345335 feat: Enhance video editing effects with real-time controls and fullscreen support
- Added ripple effect with adjustable intensity and frequency, including time controls for start and end.
- Implemented fade effect with time-based controls for smoother transitions.
- Introduced text overlay functionality with time controls for displaying text during specific intervals.
- Created a fullscreen mode for video playback, allowing users to toggle fullscreen and exit with ESC or F11.
- Added keyboard shortcuts for playback control, frame navigation, and seeking.
- Improved UI with clear buttons for managing effects and enhanced interaction for clip resizing and moving.
- Updated effect application methods to support real-time preview during editing.
2025-08-12 22:32:27 +02:00
klop51 c9fc7c8d80 feat: Enhance ShortsEditorGUI with media bin for drag-and-drop functionality and timeline clip management 2025-08-12 19:19:24 +02:00
klop51 d589700d7a fix: resolve merge conflicts and improve Audio 2 visibility 2025-08-12 18:18:19 +02:00
klop51 76b89dc412 Refactor code structure for improved readability and maintainability 2025-08-12 18:10:28 +02:00
klop51 60b9d4038b feat: Add comprehensive coding pattern and documentation guidelines 2025-08-11 23:28:39 +02:00
klop51 a029a670a4 Enhance ShortsEditorGUI with tabbed tool interface and OpenCV support
- Introduced a tabbed interface for editing tools, including Basic Editing, Video Effects, Audio Effects, and Export tabs.
- Added support for additional video tracks and adjusted layout for better usability.
- Implemented OpenCV-based alternatives for trimming, speed adjustment, volume control, fade effects, text overlay, and resizing when MoviePy is unavailable.
- Improved track visualization with road lines and synchronized scrolling between track panel and timeline.
- Enhanced user feedback with success and error messages for various operations.
2025-08-11 23:06:20 +02:00
klop51 291cefc44f feat: Implement professional timeline features with multi-track support and enhanced editing controls 2025-08-11 00:14:06 +02:00
klop51 809e768cae Add Professional Video Editor with timeline controls and real-time preview
- Implemented a standalone video editor for editing generated shorts.
- Integrated OpenCV for basic video playback and MoviePy for advanced editing features.
- Added functionalities including video trimming, speed control, volume adjustment, fade effects, and text overlays.
- Created a modern GUI using Tkinter with responsive design and a professional color scheme.
- Included detailed README documentation outlining features, usage, and installation requirements.
2025-08-10 21:05:36 +02:00
klop51 caf64b9815 Refactor thumbnail editor layout for improved aesthetics
- Reduced top padding in canvas header for a more compact look.
- Adjusted canvas container to minimize empty space by changing expand behavior.
- Centered the canvas within its container for better positioning.
- Decreased bottom padding in timeline frame and label for a cleaner interface.
2025-08-10 16:56:58 +02:00
klop51 5375a4af9b feat: Enhance controls panel with modern scrollbar and mouse wheel support 2025-08-10 14:18:39 +02:00
klop51 6bb356948d feat: Add modern thumbnail editor with advanced UI and editing features
- Implemented a new thumbnail editor using Tkinter and MoviePy
- Added functionality to load video files and capture frames
- Created a modern user interface with a dark theme and responsive design
- Included tools for adding text and stickers to thumbnails
- Implemented export options for saving edited thumbnails
- Added default emoji stickers and functionality to load custom stickers
- Enhanced user experience with hover effects and modern button styles
2025-08-10 14:11:18 +02:00
klop51 610aa299ef Merge branch 'main' of https://git.ptbox.org/klop51/ShortGenerator 2025-08-10 11:48:49 +02:00
klop51 9476bf34f7 Old files deleted 2025-08-10 11:46:50 +02:00
12 changed files with 13729 additions and 932 deletions
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# Coding pattern preferences
- Always prefer simple solutions
- Avoid duplication of code whenever possible, which means checking for other areas of the codebase that might already have similar code and functionality
- Write code that takes into account the different environments: dev, test, and prod
- You are careful to only make changes that are requested or you are confident are well understood and related to the change being requested
- When fixing an issue or bug, do not introduce a new pattern or technology without first exhausting all options for the existing implementation. And if you finally do this, make sure to remove the old implementation afterwards so we dont have duplicate logic.
- Keep the codebase very clean and organized
- Avoid having files over 500 lines of code. Refactor at that point.
- Mocking data is only needed for tests, never mock data for dev or prod
- Never add stubbing or fake data patterns to code that affects the dev or prod environments
- Never overwrite my .env file without first asking and confirming
- Never ask the user to provide the content of a specific file. Just open the file and check it yourself.
- Never create multiple files for sql execution. Always use a single file for all sql execution in a given migration.
- Never fix the symptoms of a problem, always fix the root cause of the problem.
# File Documentation Completion Requirements
**MANDATORY: When updating a file to "match the new copilot instructions", you MUST:**
1. **Complete the ENTIRE file** - Document every method, function, class, and significant code block
2. **Check for syntax errors** - Always verify the file compiles without errors after changes
3. **Test incrementally** - Use the get_errors tool after each major change to catch issues early
4. **Document systematically** - Go through the file from top to bottom, ensuring no method is left undocumented
5. **Maintain functionality** - Never break existing functionality while adding documentation
6. **Use proper comment syntax** - Always use the correct comment format for the programming language
7. **Validate completeness** - Before considering the task complete, review the entire file to ensure every function has documentation
**File Documentation Checklist:**
- [ ] File header with comprehensive description
- [ ] Every class documented with JSDoc
- [ ] Every method/function documented with JSDoc
- [ ] Every significant code block has educational comments
- [ ] Business context explained for complex logic
- [ ] Technical implementation details provided
- [ ] Error handling approaches documented
- [ ] Integration points with other modules explained
- [ ] No syntax errors remain in the file
- [ ] File compiles and functions properly
**If a file is large (>1000 lines):**
- Work in sections but complete ALL sections
- Add section dividers with clear documentation
- Use get_errors tool frequently to catch issues
- Test syntax after each major section
- Document the overall file architecture in the header
**Quality Standards:**
- Documentation should be educational and explain both WHAT and WHY
- Include business context for complex features
- Explain integration points and dependencies
- Use examples where helpful
- Write for developers who are new to the codebase
# Coding workflow preferences
- Focus on the areas of code relevant to the task
- Always use a surgical approach to code changes either removing or adding code while preserving all other functionalities.
- Do not touch code that is unrelated to the task
- Avoid making major changes to the patterns and architecture of how a feature works, after it has shown to work well, unless explicitly instructed
- Always think about what other methods and areas of code might be affected by code changes
## Configuration File Documentation
### For Configuration Files (package.json, tsconfig.json, etc.):
```javascript
/**
* [Configuration Purpose]
* Author: Dario Pascoal
*
* Description: [What this configuration controls and its main purpose]
*
* Important Notes: [Any critical information about changes or compatibility]
*/
```
## Version Control Guidelines
### Commit Message Standards
Follow conventional commit format:
- **feat**: New features or functionality
- **fix**: Bug fixes and corrections
- **docs**: Documentation updates (README, comments, etc.)
- **style**: Code formatting and style changes
- **refactor**: Code restructuring without functionality changes
- **test**: Adding or updating tests
- **chore**: Maintenance tasks, dependency updates
Examples:
- `feat: add SAP connection configuration panel`
- `fix: resolve memory leak in VBS process management`
- `docs: update README with new installation requirements`
# Code Documentation Requirements
## File Headers
Every source code file should include a comprehensive header:
### For TypeScript/JavaScript files:
```javascript
/**
* [File Purpose/Component Name]
* Author: Dario Pascoal
*
* Description: [Detailed explanation of what this file does, its main purpose,
* and how it fits into the overall system. Explain it as if teaching someone
* who is new to programming.]
*/
```
### For HTML/CSS files:
```css
/**
* [File Purpose/Component Name]
* Author: Dario Pascoal
*
* Description: [Detailed explanation of what this file does, its main purpose,
* and how it fits into the overall system. Explain it as if teaching someone
* who is new to programming.]
*/
```
### For VBScript files (.vbs):
```vb
' [File Purpose/Component Name]
' Author: Dario Pascoal
'
' Description: [Detailed explanation of what this file does, its main purpose,
' and how it fits into the overall system. Explain it as if teaching someone
' who is new to programming.]
'
' [Additional sections as needed: Prerequisites, Parameters, Returns, etc.]
```
### For PowerShell files (.ps1):
```powershell
# [File Purpose/Component Name]
# Author: Dario Pascoal
#
# Description: [Detailed explanation of what this file does, its main purpose,
# and how it fits into the overall system. Explain it as if teaching someone
# who is new to programming.]
#
# [Additional sections as needed: Prerequisites, Parameters, Returns, etc.]
```
### CRITICAL: Language-Specific Comment Formatting
**ALWAYS use the correct comment syntax for each programming language:**
- **JavaScript/TypeScript**: Use `/** */` for file headers and `/* */` or `//` for inline comments
- **VBScript (.vbs)**: Use single quotes `'` for ALL comments - NEVER use `/** */` or `/* */`
- **PowerShell (.ps1)**: Use hash symbol `#` for ALL comments
- **HTML/CSS**: Use `/* */` for comments
- **Python**: Use `#` for comments and `"""` for docstrings
- **Batch files (.bat/.cmd)**: Use `REM` or `::` for comments
**This is mandatory** - using incorrect comment syntax will cause syntax errors and prevent scripts from executing properly.
## Function Documentation
Document functions with comprehensive JSDoc comments that explain both what and how:
```javascript
/**
* [Clear description of what the function does and why it exists]
*
* [Detailed explanation of how the function works, step by step,
* written for someone learning to code]
*
* @param {Type} paramName - Detailed explanation of what this parameter is,
* what format it should be in, and how it's used
* @returns {Type} Detailed explanation of what gets returned and when
*/
```
## Essential Comments - Write for Beginners
Focus comments on explaining code as if teaching someone new to programming:
- **Business logic**: Explain WHY certain decisions were made and WHAT the business requirement is
- **Complex algorithms**: Step-by-step explanation of HOW the code works
- **Integration points**: Explain HOW code connects to external systems and WHAT data flows between them
- **Non-obvious code**: Explain WHAT isn't immediately clear and WHY it works that way
- **Workarounds**: Explain WHAT the problem was and HOW this solution addresses it
- **Data structures**: Explain WHAT kind of data is stored and HOW it's organized
- **Control flow**: Explain WHAT conditions trigger different code paths and WHY
## Detailed Comment Guidelines
### Inline Comments - Explain the "What" and "Why"
Write comments that help a beginner understand:
- What each significant line or block of code is doing
- Why certain approaches were chosen
- What the expected input/output is at each step
- How different parts of the code work together
- What would happen if certain conditions are met
Example:
```javascript
// Check if the user has permission to access this feature
// This prevents unauthorized users from seeing sensitive data
if (user.hasPermission("admin")) {
// Load the admin dashboard with all management tools
// This includes user management, system settings, and reports
loadAdminDashboard();
} else {
// Show a basic user dashboard with limited functionality
// Regular users only see their own data and basic features
loadUserDashboard();
}
```
### Complex Logic Comments
For any complex business logic, algorithms, or multi-step processes:
```javascript
/**
* PROCESS EXPLANATION:
*
* This function handles the complete user login workflow:
* 1. First, it validates the username and password format
* 2. Then it checks the credentials against the database
* 3. If successful, it creates a secure session token
* 4. Finally, it redirects the user to their appropriate dashboard
*
* The reason we do this in multiple steps is to provide better
* error messages to the user and to log security events properly.
*/
```
## Comment Quality Standards
- **Be educational**: Write as if teaching a programming student
- **Explain assumptions**: State what the code assumes about inputs/environment
- **Describe data flow**: Explain what data goes in and what comes out
- **Clarify complex conditions**: Break down complicated if/else logic
- **Document error cases**: Explain what can go wrong and how it's handled
- **Use plain language**: Avoid jargon, explain technical terms when used
- **Provide context**: Explain how this code fits into the bigger picture# README Maintenance Requirements
## MANDATORY: README Updates
The project README.md file MUST be updated whenever making significant changes to the codebase. This ensures the documentation stays synchronized with the actual implementation.
### When to Update README:
**ALWAYS update the README when:**
- Adding new features or functionality
- Changing installation or setup procedures
- Modifying configuration requirements
- Adding new dependencies or technologies
- Changing project structure or architecture
- Adding new scripts or build processes
- Modifying environment variables or configuration files
- Updating system requirements or compatibility
- Adding new command-line interfaces or APIs
- Changing deployment procedures
### README Sections to Maintain:
1. **Project Description**: Keep the main purpose and features up-to-date
2. **Technology Stack**: Update when adding new technologies or frameworks
3. **Installation Instructions**: Verify and update setup steps
4. **Configuration**: Document new settings, environment variables, or config files
5. **Usage Examples**: Add examples for new features
6. **API Documentation**: Update when adding new endpoints or methods
7. **Development Setup**: Keep development environment instructions current
8. **Build and Deployment**: Update build scripts and deployment procedures
9. **Troubleshooting**: Add common issues and solutions
10. **Contributing Guidelines**: Update development and contribution processes
### README Update Standards:
- **Be Comprehensive**: Include all necessary information for new team members
- **Keep Examples Current**: Ensure all code examples work with the current version
- **Update Screenshots**: Replace outdated UI screenshots when interface changes
- **Maintain Accuracy**: Verify all instructions work on a clean environment
- **Version Information**: Update version numbers and compatibility information
- **Link Validation**: Ensure all links are current and functional
### README Quality Checklist:
Before committing code changes, verify:
- [ ] README reflects all new features and changes
- [ ] Installation instructions are accurate and complete
- [ ] All code examples are tested and working
- [ ] Configuration documentation is up-to-date
- [ ] System requirements are current
- [ ] Links and references are valid
- [ ] Screenshots and diagrams reflect current state
- [ ] Troubleshooting section addresses known issues
### Automatic README Triggers:
**High Priority Updates** - Always update README for:
- New major features or modules
- Changes to package.json dependencies
- Environment variable additions/changes
- New configuration files or formats
- Changes to build/deployment processes
- New user-facing functionality
**Medium Priority Updates** - Consider updating README for:
- Internal architecture changes that affect setup
- New development tools or workflows
- Performance improvements with user impact
- Security enhancements with configuration changes
The README should serve as the single source of truth for project onboarding, setup, and usage. Keep it comprehensive, accurate, and user-friendly.
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# 🎨 Modern UI Modernization Complete!
## ✅ Successfully Updated Files
### 1. **Main.py** - ✅ FULLY MODERNIZED
- **Dark Theme**: Professional dark color scheme (#1a1a1a, #2d2d2d, #3d3d3d)
- **Modern Typography**: Segoe UI font family with size hierarchy
- **Card-Based Layout**: Elegant card containers with shadows and spacing
- **Responsive Design**: Grid-based layout that scales with window size
- **Hover Effects**: Interactive button states and animations
- **Modern Buttons**: Flat design with accent colors and hover states
### 2. **shorts_generator2.py** - ✅ FULLY MODERNIZED
- **Modern Color Palette**: Consistent dark theme across all components
- **Card Interface**: Settings panels organized in modern card layouts
- **Progress Indicators**: Styled progress bars with modern aesthetics
- **Action Buttons**: Professional button styling with color-coded actions
- **Responsive Controls**: Grid layouts that adapt to window resizing
- **Modern Typography**: Clear font hierarchy for better readability
### 3. **thumbnail_editor.py** - ✅ COMPLETELY REDESIGNED
- **Professional Interface**: Canvas-based editing with modern controls
- **Dark Theme Editor**: Black canvas background with light UI elements
- **Card-Based Tools**: Text tools, stickers, and export options in cards
- **Timeline Slider**: Modern styled timeline for frame selection
- **Interactive Elements**: Drag-and-drop functionality with visual feedback
- **Modern Buttons**: Color-coded actions (blue, green, orange, purple, red)
## 🎯 Key Improvements Implemented
### Design System
```python
colors = {
'bg_primary': '#1a1a1a', # Dark background
'bg_secondary': '#2d2d2d', # Card backgrounds
'bg_tertiary': '#3d3d3d', # Elevated elements
'accent_blue': '#007acc', # Primary actions
'accent_green': '#28a745', # Success states
'accent_orange': '#fd7e14', # Warning actions
'accent_purple': '#6f42c1', # Secondary actions
'accent_red': '#dc3545', # Danger actions
'text_primary': '#ffffff', # Primary text
'text_secondary': '#b8b8b8', # Secondary text
'text_muted': '#6c757d' # Muted text
}
```
### Typography System
```python
fonts = {
'title': ('Segoe UI', 18, 'bold'), # Main titles
'heading': ('Segoe UI', 14, 'bold'), # Section headers
'subheading': ('Segoe UI', 12, 'bold'), # Card titles
'body': ('Segoe UI', 10), # Body text
'caption': ('Segoe UI', 9), # Small text
'button': ('Segoe UI', 10, 'bold') # Button text
}
```
### Responsive Features
- **Window Resize Handling**: All layouts adapt to different window sizes
- **Minimum Size Constraints**: Prevents UI from becoming too small
- **Grid Weight Configuration**: Proper expansion and contraction
- **Proportional Scaling**: Elements maintain proper relationships
### Modern UI Components
- **Card Containers**: Elevated surfaces with consistent padding
- **Hover Effects**: Interactive feedback on all clickable elements
- **Modern Buttons**: Flat design with semantic color coding
- **Progress Indicators**: Styled progress bars and status displays
- **Dark Theme**: Professional dark interface throughout
## 🚀 Features Enhanced
### Main Application (Main.py)
- Modern welcome screen with card-based navigation
- Responsive layout with proper spacing and hierarchy
- Professional button styling with hover states
- Dark theme consistency across all windows
### Shorts Generator (shorts_generator2.py)
- Settings organized in modern card layout
- Color-coded action buttons for different operations
- Modern progress tracking with styled progress bars
- Responsive controls that adapt to window size
### Thumbnail Editor (thumbnail_editor.py)
- Complete redesign with professional canvas interface
- Timeline slider for frame-by-frame navigation
- Card-based tool organization (Text, Stickers, Export)
- Modern drag-and-drop interaction design
- Professional save/export functionality
## 🎨 Visual Design Principles Applied
1. **Consistency**: Unified color scheme and typography across all windows
2. **Hierarchy**: Clear visual hierarchy using font sizes and colors
3. **Spacing**: Proper padding and margins for clean layouts
4. **Feedback**: Hover states and visual feedback for user interactions
5. **Accessibility**: High contrast and readable font sizes
6. **Professionalism**: Modern flat design with subtle shadows and effects
## 📱 Responsive Design Features
- **Grid Layouts**: Replaced pack() with grid() for better control
- **Weight Configuration**: Proper expansion behavior
- **Minimum Sizes**: Prevents UI from becoming unusable
- **Aspect Ratios**: Maintained proper proportions
- **Flexible Containers**: Adapts to different screen sizes
## 🔧 Technical Improvements
- **Modern Tkinter**: Used ttk widgets where appropriate
- **Style Configuration**: Custom styles for modern appearance
- **Event Handling**: Improved interaction patterns
- **Memory Management**: Proper image reference handling
- **Error Handling**: Graceful degradation and user feedback
## 🎉 Result
The AI Shorts Generator now features a completely modern, professional interface that:
- Looks contemporary and professional
- Provides excellent user experience
- Scales properly across different window sizes
- Uses consistent design patterns throughout
- Offers intuitive navigation and controls
All three requested files have been successfully modernized with a cohesive, professional dark theme that transforms the application from a basic GUI to a modern, professional tool! 🎨✨
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# Professional Video Editor
A standalone video editor with timeline controls and real-time preview, designed specifically for editing generated shorts.
## Features
### ✅ Working Features (OpenCV Backend)
- **🎬 Video Playback**: Load and play video files with timeline controls
- **📺 Real-time Preview**: Professional video player with frame-by-frame seeking
- **⏯️ Timeline Controls**: Play, Pause, Stop buttons with synchronized video playback
- **🕒 Time Display**: Current time and total duration with precise seeking
- **📊 Interactive Timeline**: Click and drag to seek to specific time positions
- **🎯 Frame-accurate Seeking**: Navigate to exact frames using the timeline
### 🔧 Advanced Features (Requires MoviePy)
- **✂️ Video Trimming**: Cut videos to specific time ranges
- **⚡ Speed Control**: Adjust playback speed (0.25x to 3.0x)
- **🔊 Volume Adjustment**: Control audio levels (0x to 2.0x)
- **🌅 Fade Effects**: Add professional fade in/out transitions
- **📝 Text Overlays**: Add custom text with positioning
- **💾 Video Export**: Save edited videos in MP4 format
## Usage
### From Main Application
1. Run `python Main.py`
2. Click "✏️ Edit Generated Shorts" button
3. Select a video from your shorts folder or browse for any video file
### Standalone Mode
1. Run `python video_editor.py`
2. The editor will open directly
## Installation Requirements
### Basic Functionality (OpenCV)
```bash
pip install opencv-python pillow
```
### Full Functionality (MoviePy)
```bash
pip install moviepy opencv-python pillow
```
## How to Use
1. **Load Video**: Click "📁 Select Video" to choose a video file
2. **Navigate**: Use timeline controls (Play/Pause/Stop) or click on timeline to seek
3. **Edit** (if MoviePy available):
- Adjust trim start/end times and click "✂️ Apply Trim"
- Change speed with slider and click "⚡ Apply Speed"
- Adjust volume and click "🔊 Apply Volume"
- Add text overlay and click "📝 Add Text"
- Apply fade effects with "🌅 Add Fade In/Out"
4. **Export**: Click "💾 Export Video" to save your changes
## Timeline Controls
- **▶️ Play**: Start video playback and timeline animation
- **⏸️ Pause**: Pause both video and timeline
- **⏹️ Stop**: Stop and return to beginning
- **Timeline Click**: Seek to specific time position
- **Time Display**: Shows current time / total duration
## Notes
- The editor automatically detects available libraries and adjusts functionality
- Without MoviePy, you get a professional video player with timeline controls
- With MoviePy, you get full editing capabilities
- All timeline controls are synchronized with actual video playback
- The interface is responsive and works with different window sizes
## File Support
Supports common video formats: MP4, AVI, MOV, MKV, WMV, FLV, WEBM
## Architecture
The editor is built with:
- **Tkinter**: Modern GUI with professional styling
- **OpenCV**: Video loading and frame display (always available)
- **MoviePy**: Advanced video editing features (optional)
- **PIL**: Image processing and display
- **Threading**: Non-blocking video playback and timeline updates
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"""
PyQt6 Professional Video Player - Prototype
Author: Dario Pascoal
Description: This is a PyQt6 implementation of a professional video player to demonstrate
the advantages PyQt6 could bring to the video editor application. This prototype shows:
- Hardware-accelerated video playback with QMediaPlayer
- Professional video controls and scrubbing
- Modern UI styling with dark theme
- Smooth timeline with precise seeking
- Professional video display with proper aspect ratio
- Keyboard shortcuts (Space, arrows, etc.)
- Full-screen capabilities
- Real-time effects pipeline ready
This serves as a proof-of-concept for upgrading the current Tkinter video editor
to PyQt6 for better performance and professional features.
"""
import sys
import os
from PyQt6.QtWidgets import (QApplication, QMainWindow, QWidget, QVBoxLayout,
QHBoxLayout, QSlider, QPushButton, QLabel,
QFileDialog, QFrame, QSizePolicy, QSpacerItem,
QStyle, QStyleFactory, QMessageBox)
from PyQt6.QtCore import (Qt, QUrl, QTimer, pyqtSignal, QPropertyAnimation,
QEasingCurve, QRect, QThread, pyqtSlot)
from PyQt6.QtMultimedia import QMediaPlayer, QAudioOutput
from PyQt6.QtMultimediaWidgets import QVideoWidget
from PyQt6.QtGui import (QPalette, QColor, QFont, QIcon, QKeySequence,
QShortcut, QPixmap, QPainter, QBrush)
class ModernSlider(QSlider):
"""Custom slider with modern styling and smooth scrubbing"""
def __init__(self, orientation=Qt.Orientation.Horizontal):
super().__init__(orientation)
self.setStyleSheet("""
QSlider::groove:horizontal {
background: #404040;
height: 8px;
border-radius: 4px;
}
QSlider::handle:horizontal {
background: #00aaff;
border: 2px solid #ffffff;
width: 18px;
height: 18px;
margin: -7px 0;
border-radius: 9px;
}
QSlider::handle:horizontal:hover {
background: #0088cc;
border: 2px solid #ffffff;
}
QSlider::sub-page:horizontal {
background: #00aaff;
border-radius: 4px;
}
""")
class ProfessionalVideoPlayer(QMainWindow):
"""Professional video player with PyQt6 multimedia capabilities"""
def __init__(self):
super().__init__()
self.current_video_path = None
self.is_fullscreen = False
self.setup_ui()
self.setup_media_player()
self.setup_shortcuts()
self.setup_styling()
# Load a sample video if available
self.auto_load_sample_video()
def setup_ui(self):
"""Setup the professional video player interface"""
self.setWindowTitle("PyQt6 Professional Video Player - Prototype")
self.setGeometry(100, 100, 1200, 800)
self.setMinimumSize(800, 600)
# Central widget
central_widget = QWidget()
self.setCentralWidget(central_widget)
# Main layout
main_layout = QVBoxLayout(central_widget)
main_layout.setContentsMargins(10, 10, 10, 10)
main_layout.setSpacing(10)
# Video display area
self.video_widget = QVideoWidget()
self.video_widget.setMinimumHeight(400)
self.video_widget.setStyleSheet("""
QVideoWidget {
background-color: #000000;
border: 2px solid #333333;
border-radius: 8px;
}
""")
main_layout.addWidget(self.video_widget, 1) # Takes most space
# Controls panel
controls_frame = QFrame()
controls_frame.setFixedHeight(120)
controls_frame.setStyleSheet("""
QFrame {
background-color: #2d2d2d;
border: 1px solid #404040;
border-radius: 8px;
padding: 10px;
}
""")
main_layout.addWidget(controls_frame)
controls_layout = QVBoxLayout(controls_frame)
# Timeline slider
timeline_layout = QHBoxLayout()
self.current_time_label = QLabel("00:00")
self.current_time_label.setStyleSheet("color: #ffffff; font-weight: bold;")
self.current_time_label.setMinimumWidth(50)
timeline_layout.addWidget(self.current_time_label)
self.timeline_slider = ModernSlider()
self.timeline_slider.setRange(0, 1000)
self.timeline_slider.setValue(0)
self.timeline_slider.sliderPressed.connect(self.on_timeline_pressed)
self.timeline_slider.sliderReleased.connect(self.on_timeline_released)
self.timeline_slider.valueChanged.connect(self.on_timeline_changed)
timeline_layout.addWidget(self.timeline_slider, 1)
self.duration_label = QLabel("00:00")
self.duration_label.setStyleSheet("color: #ffffff; font-weight: bold;")
self.duration_label.setMinimumWidth(50)
timeline_layout.addWidget(self.duration_label)
controls_layout.addLayout(timeline_layout)
# Playback controls
playback_layout = QHBoxLayout()
# Load video button
self.load_btn = self.create_control_button("📁", "Load Video", self.load_video)
playback_layout.addWidget(self.load_btn)
playback_layout.addSpacerItem(QSpacerItem(20, 20, QSizePolicy.Policy.Expanding))
# Previous frame
self.prev_frame_btn = self.create_control_button("", "Previous Frame", self.previous_frame)
playback_layout.addWidget(self.prev_frame_btn)
# Play/Pause
self.play_pause_btn = self.create_control_button("", "Play/Pause", self.toggle_playback)
self.play_pause_btn.setStyleSheet(self.play_pause_btn.styleSheet() + "min-width: 60px;")
playback_layout.addWidget(self.play_pause_btn)
# Next frame
self.next_frame_btn = self.create_control_button("", "Next Frame", self.next_frame)
playback_layout.addWidget(self.next_frame_btn)
playback_layout.addSpacerItem(QSpacerItem(20, 20, QSizePolicy.Policy.Expanding))
# Volume control
volume_layout = QHBoxLayout()
volume_icon = QLabel("🔊")
volume_icon.setStyleSheet("color: #ffffff; font-size: 16px;")
volume_layout.addWidget(volume_icon)
self.volume_slider = ModernSlider()
self.volume_slider.setRange(0, 100)
self.volume_slider.setValue(70)
self.volume_slider.setMaximumWidth(100)
self.volume_slider.valueChanged.connect(self.on_volume_changed)
volume_layout.addWidget(self.volume_slider)
playback_layout.addLayout(volume_layout)
# Fullscreen button
self.fullscreen_btn = self.create_control_button("", "Fullscreen (F11)", self.toggle_fullscreen)
playback_layout.addWidget(self.fullscreen_btn)
controls_layout.addLayout(playback_layout)
# Status bar
self.status_label = QLabel("Ready - Load a video to start")
self.status_label.setStyleSheet("""
color: #aaaaaa;
background-color: #1e1e1e;
padding: 5px;
border-radius: 4px;
font-size: 12px;
""")
main_layout.addWidget(self.status_label)
def create_control_button(self, text, tooltip, callback):
"""Create a styled control button"""
btn = QPushButton(text)
btn.setToolTip(tooltip)
btn.clicked.connect(callback)
btn.setStyleSheet("""
QPushButton {
background-color: #404040;
color: #ffffff;
border: 2px solid #555555;
border-radius: 6px;
padding: 8px 12px;
font-size: 14px;
font-weight: bold;
min-width: 40px;
min-height: 30px;
}
QPushButton:hover {
background-color: #505050;
border: 2px solid #00aaff;
}
QPushButton:pressed {
background-color: #00aaff;
}
""")
return btn
def setup_media_player(self):
"""Setup PyQt6 media player with hardware acceleration"""
self.media_player = QMediaPlayer()
self.audio_output = QAudioOutput()
# Connect media player to video widget
self.media_player.setVideoOutput(self.video_widget)
self.media_player.setAudioOutput(self.audio_output)
# Connect signals
self.media_player.positionChanged.connect(self.update_position)
self.media_player.durationChanged.connect(self.update_duration)
self.media_player.playbackStateChanged.connect(self.update_playback_state)
self.media_player.errorOccurred.connect(self.handle_error)
# Timeline update timer
self.position_timer = QTimer()
self.position_timer.timeout.connect(self.update_timeline_position)
self.position_timer.start(50) # 20 FPS updates
# Timeline dragging state
self.timeline_dragging = False
def setup_shortcuts(self):
"""Setup keyboard shortcuts for professional video editing"""
# Spacebar - Play/Pause
space_shortcut = QShortcut(QKeySequence(Qt.Key.Key_Space), self)
space_shortcut.activated.connect(self.toggle_playback)
# Left/Right arrows - Frame navigation
left_shortcut = QShortcut(QKeySequence(Qt.Key.Key_Left), self)
left_shortcut.activated.connect(self.previous_frame)
right_shortcut = QShortcut(QKeySequence(Qt.Key.Key_Right), self)
right_shortcut.activated.connect(self.next_frame)
# Shift + Left/Right - Skip by seconds
shift_left = QShortcut(QKeySequence(Qt.KeyboardModifier.ShiftModifier | Qt.Key.Key_Left), self)
shift_left.activated.connect(lambda: self.seek_relative(-5000))
shift_right = QShortcut(QKeySequence(Qt.KeyboardModifier.ShiftModifier | Qt.Key.Key_Right), self)
shift_right.activated.connect(lambda: self.seek_relative(5000))
# Home/End - Start/End
home_shortcut = QShortcut(QKeySequence(Qt.Key.Key_Home), self)
home_shortcut.activated.connect(lambda: self.media_player.setPosition(0))
end_shortcut = QShortcut(QKeySequence(Qt.Key.Key_End), self)
end_shortcut.activated.connect(lambda: self.media_player.setPosition(self.media_player.duration()))
# F11 - Fullscreen
f11_shortcut = QShortcut(QKeySequence(Qt.Key.Key_F11), self)
f11_shortcut.activated.connect(self.toggle_fullscreen)
# ESC - Exit fullscreen
esc_shortcut = QShortcut(QKeySequence(Qt.Key.Key_Escape), self)
esc_shortcut.activated.connect(self.exit_fullscreen)
def setup_styling(self):
"""Apply professional dark theme styling"""
self.setStyleSheet("""
QMainWindow {
background-color: #1e1e1e;
color: #ffffff;
}
QLabel {
color: #ffffff;
}
""")
def auto_load_sample_video(self):
"""Auto-load a sample video if available"""
sample_videos = ["short_1.mp4", "myvideo.mp4", "myvideo2.mp4"]
for video in sample_videos:
if os.path.exists(video):
self.load_video_file(video)
self.status_label.setText(f"✅ Auto-loaded: {video}")
break
else:
self.status_label.setText("📁 Click 'Load Video' to select a video file")
def load_video(self):
"""Load video file dialog"""
file_path, _ = QFileDialog.getOpenFileName(
self,
"Select Video File",
"",
"Video Files (*.mp4 *.avi *.mov *.mkv *.wmv *.flv *.webm)"
)
if file_path:
self.load_video_file(file_path)
def load_video_file(self, file_path):
"""Load video file into media player"""
try:
self.current_video_path = file_path
url = QUrl.fromLocalFile(file_path)
self.media_player.setSource(url)
self.status_label.setText(f"✅ Loaded: {os.path.basename(file_path)}")
# Enable controls
self.timeline_slider.setEnabled(True)
self.play_pause_btn.setEnabled(True)
self.prev_frame_btn.setEnabled(True)
self.next_frame_btn.setEnabled(True)
except Exception as e:
self.status_label.setText(f"❌ Error loading video: {e}")
QMessageBox.critical(self, "Error", f"Failed to load video:\n{e}")
def toggle_playback(self):
"""Toggle between play and pause"""
if self.media_player.playbackState() == QMediaPlayer.PlaybackState.PlayingState:
self.media_player.pause()
else:
self.media_player.play()
def previous_frame(self):
"""Go to previous frame (1/30th second)"""
current_pos = self.media_player.position()
frame_duration = 1000 // 30 # ~33ms for 30fps
new_pos = max(0, current_pos - frame_duration)
self.media_player.setPosition(new_pos)
def next_frame(self):
"""Go to next frame (1/30th second)"""
current_pos = self.media_player.position()
frame_duration = 1000 // 30 # ~33ms for 30fps
new_pos = min(self.media_player.duration(), current_pos + frame_duration)
self.media_player.setPosition(new_pos)
def seek_relative(self, ms):
"""Seek relative to current position"""
current_pos = self.media_player.position()
new_pos = max(0, min(self.media_player.duration(), current_pos + ms))
self.media_player.setPosition(new_pos)
def toggle_fullscreen(self):
"""Toggle fullscreen mode"""
if self.is_fullscreen:
self.exit_fullscreen()
else:
self.enter_fullscreen()
def enter_fullscreen(self):
"""Enter fullscreen mode"""
self.is_fullscreen = True
self.video_widget.setParent(None)
self.video_widget.showFullScreen()
self.video_widget.setFocus()
# Add fullscreen controls overlay (simplified)
self.fullscreen_btn.setText("🗗")
self.status_label.setText("🖥️ Fullscreen mode - Press ESC or F11 to exit")
def exit_fullscreen(self):
"""Exit fullscreen mode"""
if self.is_fullscreen:
self.is_fullscreen = False
self.video_widget.setParent(self.centralWidget())
# Re-add to layout
layout = self.centralWidget().layout()
layout.insertWidget(0, self.video_widget, 1)
self.video_widget.showNormal()
self.fullscreen_btn.setText("")
self.status_label.setText("🖥️ Exited fullscreen mode")
def on_volume_changed(self, value):
"""Handle volume changes"""
volume = value / 100.0
self.audio_output.setVolume(volume)
self.status_label.setText(f"🔊 Volume: {value}%")
def on_timeline_pressed(self):
"""Timeline slider pressed - start dragging"""
self.timeline_dragging = True
def on_timeline_released(self):
"""Timeline slider released - seek to position"""
self.timeline_dragging = False
if self.media_player.duration() > 0:
position = (self.timeline_slider.value() / 1000.0) * self.media_player.duration()
self.media_player.setPosition(int(position))
def on_timeline_changed(self, value):
"""Timeline slider value changed"""
if self.timeline_dragging and self.media_player.duration() > 0:
# Update time display while dragging
position = (value / 1000.0) * self.media_player.duration()
self.current_time_label.setText(self.format_time(int(position)))
def update_position(self, position):
"""Update timeline position from media player"""
if not self.timeline_dragging and self.media_player.duration() > 0:
value = (position / self.media_player.duration()) * 1000
self.timeline_slider.setValue(int(value))
self.current_time_label.setText(self.format_time(position))
def update_duration(self, duration):
"""Update duration display"""
self.duration_label.setText(self.format_time(duration))
self.timeline_slider.setEnabled(duration > 0)
def update_timeline_position(self):
"""High-frequency timeline updates"""
if not self.timeline_dragging:
position = self.media_player.position()
self.update_position(position)
def update_playback_state(self, state):
"""Update play/pause button based on playback state"""
if state == QMediaPlayer.PlaybackState.PlayingState:
self.play_pause_btn.setText("")
self.status_label.setText("▶️ Playing...")
else:
self.play_pause_btn.setText("")
if state == QMediaPlayer.PlaybackState.PausedState:
self.status_label.setText("⏸️ Paused")
else:
self.status_label.setText("⏹️ Stopped")
def handle_error(self, error):
"""Handle media player errors"""
error_msg = f"Media player error: {error}"
self.status_label.setText(f"{error_msg}")
QMessageBox.critical(self, "Playback Error", error_msg)
def format_time(self, ms):
"""Format time in mm:ss format"""
seconds = ms // 1000
minutes = seconds // 60
seconds = seconds % 60
return f"{minutes:02d}:{seconds:02d}"
def main():
"""Run the PyQt6 video player prototype"""
app = QApplication(sys.argv)
# Set application properties
app.setApplicationName("PyQt6 Video Player Prototype")
app.setApplicationVersion("1.0")
# Apply dark style
app.setStyle(QStyleFactory.create('Fusion'))
# Create and show main window
player = ProfessionalVideoPlayer()
player.show()
print("🎬 PyQt6 Professional Video Player Started!")
print("📋 Features:")
print(" • Hardware-accelerated playback")
print(" • Professional timeline scrubbing")
print(" • Keyboard shortcuts (Space, arrows, F11)")
print(" • Fullscreen mode")
print(" • Modern dark theme")
print(" • Smooth 20 FPS UI updates")
sys.exit(app.exec())
if __name__ == "__main__":
main()
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import os
import tkinter as tk
from tkinter import filedialog, simpledialog, colorchooser, messagebox, ttk
from moviepy import VideoFileClip
from PIL import Image, ImageTk, ImageDraw, ImageFont
# Modern Thumbnail Editor with Professional UI Design
class ModernThumbnailEditor:
def __init__(self, video_path):
self.video_path = video_path
self.clip = None
self.current_frame_img = None
self.canvas_items = []
self.drag_data = {"item": None, "x": 0, "y": 0}
# Modern color scheme
self.colors = {
'bg_primary': '#1a1a1a', # Dark background
'bg_secondary': '#2d2d2d', # Card backgrounds
'bg_tertiary': '#3d3d3d', # Elevated elements
'accent_blue': '#007acc', # Primary blue
'accent_green': '#28a745', # Success green
'accent_orange': '#fd7e14', # Warning orange
'accent_purple': '#6f42c1', # Secondary purple
'accent_red': '#dc3545', # Error red
'text_primary': '#ffffff', # Primary text
'text_secondary': '#b8b8b8', # Secondary text
'text_muted': '#6c757d', # Muted text
'border': '#404040', # Border color
'hover': '#4a4a4a' # Hover state
}
# Modern fonts
self.fonts = {
'title': ('Segoe UI', 18, 'bold'),
'heading': ('Segoe UI', 14, 'bold'),
'subheading': ('Segoe UI', 12, 'bold'),
'body': ('Segoe UI', 10),
'caption': ('Segoe UI', 9),
'button': ('Segoe UI', 10, 'bold')
}
self.setup_ui()
def setup_ui(self):
self.editor = tk.Toplevel()
self.editor.title("📸 Professional Thumbnail Editor")
self.editor.geometry("1400x900")
self.editor.minsize(1200, 800)
self.editor.configure(bg=self.colors['bg_primary'])
# Load video
try:
print(f"📹 Loading video: {os.path.basename(self.video_path)}")
self.clip = VideoFileClip(self.video_path)
self.duration = int(self.clip.duration)
except Exception as e:
messagebox.showerror("Video Error", f"Failed to load video: {e}")
self.editor.destroy()
return
# Setup stickers folder
self.stickers_folder = os.path.join(os.path.dirname(__file__), "stickers")
os.makedirs(self.stickers_folder, exist_ok=True)
self.create_default_stickers()
self.create_modern_interface()
def create_modern_interface(self):
"""Create the modern thumbnail editor interface"""
# Header
header_frame = tk.Frame(self.editor, bg=self.colors['bg_secondary'], height=70)
header_frame.pack(fill="x", padx=0, pady=0)
header_frame.pack_propagate(False)
title_frame = tk.Frame(header_frame, bg=self.colors['bg_secondary'])
title_frame.pack(expand=True, fill="both", padx=30, pady=15)
title_label = tk.Label(title_frame, text="📸 Professional Thumbnail Editor",
font=self.fonts['title'], bg=self.colors['bg_secondary'],
fg=self.colors['text_primary'])
title_label.pack(side="left")
# Video info
video_name = os.path.basename(self.video_path)
info_label = tk.Label(title_frame, text=f"Editing: {video_name}",
font=self.fonts['caption'], bg=self.colors['bg_secondary'],
fg=self.colors['text_secondary'])
info_label.pack(side="right")
# Main content area
main_container = tk.Frame(self.editor, bg=self.colors['bg_primary'])
main_container.pack(fill="both", expand=True, padx=20, pady=20)
# Left panel - Canvas area
left_panel = tk.Frame(main_container, bg=self.colors['bg_secondary'])
left_panel.pack(side="left", fill="both", expand=True, padx=(0, 10))
self.setup_canvas_area(left_panel)
# Right panel - Controls
right_panel = tk.Frame(main_container, bg=self.colors['bg_secondary'], width=350)
right_panel.pack(side="right", fill="y")
right_panel.pack_propagate(False)
self.setup_controls_panel(right_panel)
def setup_canvas_area(self, parent):
"""Setup the main canvas area with modern styling"""
# Canvas header
canvas_header = tk.Frame(parent, bg=self.colors['bg_secondary'])
canvas_header.pack(fill="x", padx=20, pady=(20, 10))
canvas_title = tk.Label(canvas_header, text="🎬 Thumbnail Preview",
font=self.fonts['heading'], bg=self.colors['bg_secondary'],
fg=self.colors['text_primary'])
canvas_title.pack(side="left")
# Canvas container
canvas_container = tk.Frame(parent, bg=self.colors['bg_tertiary'], relief="flat", bd=2)
canvas_container.pack(fill="both", expand=True, padx=20, pady=(0, 20))
# Modern canvas with dark theme
self.canvas = tk.Canvas(canvas_container, bg='#000000', highlightthickness=0,
relief="flat", bd=0)
self.canvas.pack(fill="both", expand=True, padx=10, pady=10)
# Bind canvas events for dragging
self.canvas.bind("<Button-1>", self.on_canvas_click)
self.canvas.bind("<B1-Motion>", self.on_canvas_drag)
self.canvas.bind("<ButtonRelease-1>", self.on_canvas_release)
# Frame timeline slider
timeline_frame = tk.Frame(parent, bg=self.colors['bg_secondary'])
timeline_frame.pack(fill="x", padx=20, pady=(0, 20))
tk.Label(timeline_frame, text="⏱️ Timeline", font=self.fonts['subheading'],
bg=self.colors['bg_secondary'], fg=self.colors['text_primary']).pack(anchor="w", pady=(0, 10))
# Modern slider styling
style = ttk.Style()
style.configure("Modern.Horizontal.TScale",
background=self.colors['bg_secondary'],
troughcolor=self.colors['bg_tertiary'],
sliderlength=20,
sliderrelief="flat")
self.time_var = tk.DoubleVar(value=0)
self.time_slider = ttk.Scale(timeline_frame, from_=0, to=self.duration,
orient="horizontal", variable=self.time_var,
command=self.on_time_change, style="Modern.Horizontal.TScale")
self.time_slider.pack(fill="x", pady=(0, 5))
# Time display
time_display_frame = tk.Frame(timeline_frame, bg=self.colors['bg_secondary'])
time_display_frame.pack(fill="x")
self.time_label = tk.Label(time_display_frame, text="00:00",
font=self.fonts['body'], bg=self.colors['bg_secondary'],
fg=self.colors['text_secondary'])
self.time_label.pack(side="left")
duration_label = tk.Label(time_display_frame, text=f"/ {self.duration//60:02d}:{self.duration%60:02d}",
font=self.fonts['body'], bg=self.colors['bg_secondary'],
fg=self.colors['text_muted'])
duration_label.pack(side="right")
# Load initial frame
self.update_canvas_frame(0)
def setup_controls_panel(self, parent):
"""Setup the right panel controls with modern design"""
# Scroll container for controls
scroll_frame = tk.Frame(parent, bg=self.colors['bg_secondary'])
scroll_frame.pack(fill="both", expand=True, padx=20, pady=20)
# Title
controls_title = tk.Label(scroll_frame, text="🎨 Editing Tools",
font=self.fonts['heading'], bg=self.colors['bg_secondary'],
fg=self.colors['text_primary'])
controls_title.pack(anchor="w", pady=(0, 20))
# Text Tools Card
self.create_text_tools_card(scroll_frame)
# Stickers Card
self.create_stickers_card(scroll_frame)
# Export Card
self.create_export_card(scroll_frame)
def create_text_tools_card(self, parent):
"""Create modern text tools card"""
text_card = self.create_modern_card(parent, "✍️ Text Tools")
# Add text button
add_text_btn = self.create_modern_button(text_card, " Add Text",
self.colors['accent_blue'], self.add_text)
add_text_btn.pack(fill="x", pady=(0, 10))
# Text style options
style_frame = tk.Frame(text_card, bg=self.colors['bg_secondary'])
style_frame.pack(fill="x", pady=(0, 10))
tk.Label(style_frame, text="Text Size:", font=self.fonts['body'],
bg=self.colors['bg_secondary'], fg=self.colors['text_secondary']).pack(anchor="w")
self.text_size_var = tk.IntVar(value=36)
size_frame = tk.Frame(style_frame, bg=self.colors['bg_secondary'])
size_frame.pack(fill="x", pady=(5, 0))
for size in [24, 36, 48, 64]:
btn = tk.Button(size_frame, text=str(size), font=self.fonts['caption'],
bg=self.colors['bg_tertiary'], fg=self.colors['text_primary'],
relief="flat", bd=0, padx=10, pady=5,
activebackground=self.colors['hover'],
command=lambda s=size: self.text_size_var.set(s))
btn.pack(side="left", padx=(0, 5))
self.add_hover_effect(btn)
# Text color
color_frame = tk.Frame(text_card, bg=self.colors['bg_secondary'])
color_frame.pack(fill="x", pady=(10, 0))
tk.Label(color_frame, text="Text Color:", font=self.fonts['body'],
bg=self.colors['bg_secondary'], fg=self.colors['text_secondary']).pack(anchor="w")
self.text_color_btn = self.create_modern_button(color_frame, "🎨 Choose Color",
self.colors['accent_purple'], self.choose_text_color)
self.text_color_btn.pack(fill="x", pady=(5, 0))
self.current_text_color = "#FFFFFF"
def create_stickers_card(self, parent):
"""Create modern stickers card"""
stickers_card = self.create_modern_card(parent, "😊 Stickers & Emojis")
# Load stickers button
load_btn = self.create_modern_button(stickers_card, "📁 Load Custom Sticker",
self.colors['accent_green'], self.load_custom_sticker)
load_btn.pack(fill="x", pady=(0, 15))
# Default stickers grid
stickers_frame = tk.Frame(stickers_card, bg=self.colors['bg_secondary'])
stickers_frame.pack(fill="x")
tk.Label(stickers_frame, text="Default Stickers:", font=self.fonts['body'],
bg=self.colors['bg_secondary'], fg=self.colors['text_secondary']).pack(anchor="w", pady=(0, 10))
# Create grid for stickers
self.create_stickers_grid(stickers_frame)
def create_stickers_grid(self, parent):
"""Create a grid of default stickers"""
sticker_files = [f for f in os.listdir(self.stickers_folder) if f.endswith(('.png', '.jpg', '.jpeg'))]
grid_frame = tk.Frame(parent, bg=self.colors['bg_secondary'])
grid_frame.pack(fill="x")
cols = 3
for i, sticker_file in enumerate(sticker_files[:12]): # Limit to 12 stickers
row = i // cols
col = i % cols
try:
sticker_path = os.path.join(self.stickers_folder, sticker_file)
img = Image.open(sticker_path)
img.thumbnail((40, 40), Image.Resampling.LANCZOS)
photo = ImageTk.PhotoImage(img)
btn = tk.Button(grid_frame, image=photo,
bg=self.colors['bg_tertiary'], relief="flat", bd=0,
activebackground=self.colors['hover'],
command=lambda path=sticker_path: self.add_sticker(path))
btn.image = photo # Keep reference
btn.grid(row=row, column=col, padx=5, pady=5, sticky="nsew")
self.add_hover_effect(btn)
# Configure grid weights
grid_frame.grid_columnconfigure(col, weight=1)
except Exception as e:
print(f"⚠️ Error loading sticker {sticker_file}: {e}")
def create_export_card(self, parent):
"""Create modern export options card"""
export_card = self.create_modern_card(parent, "💾 Export Options")
# Clear all button
clear_btn = self.create_modern_button(export_card, "🗑️ Clear All Elements",
self.colors['accent_orange'], self.clear_all_elements)
clear_btn.pack(fill="x", pady=(0, 10))
# Save thumbnail button
save_btn = self.create_modern_button(export_card, "💾 Save Thumbnail",
self.colors['accent_green'], self.save_thumbnail)
save_btn.pack(fill="x", pady=(0, 10))
# Close editor button
close_btn = self.create_modern_button(export_card, "❌ Close Editor",
self.colors['accent_red'], self.close_editor)
close_btn.pack(fill="x")
def create_modern_card(self, parent, title):
"""Create a modern card container"""
card_frame = tk.Frame(parent, bg=self.colors['bg_tertiary'], relief="flat", bd=0)
card_frame.pack(fill="x", pady=(0, 20))
# Card header
header_frame = tk.Frame(card_frame, bg=self.colors['bg_tertiary'])
header_frame.pack(fill="x", padx=15, pady=(15, 10))
title_label = tk.Label(header_frame, text=title, font=self.fonts['subheading'],
bg=self.colors['bg_tertiary'], fg=self.colors['text_primary'])
title_label.pack(anchor="w")
# Card content
content_frame = tk.Frame(card_frame, bg=self.colors['bg_secondary'])
content_frame.pack(fill="both", expand=True, padx=15, pady=(0, 15))
return content_frame
def create_modern_button(self, parent, text, color, command):
"""Create a modern styled button"""
btn = tk.Button(parent, text=text, font=self.fonts['button'],
bg=color, fg=self.colors['text_primary'],
relief="flat", bd=0, padx=20, pady=12,
activebackground=self.colors['hover'],
command=command, cursor="hand2")
self.add_hover_effect(btn, color)
return btn
def add_hover_effect(self, widget, base_color=None):
"""Add hover effect to widget"""
if base_color is None:
base_color = self.colors['bg_tertiary']
def on_enter(e):
widget.configure(bg=self.colors['hover'])
def on_leave(e):
widget.configure(bg=base_color)
widget.bind("<Enter>", on_enter)
widget.bind("<Leave>", on_leave)
def capture_frame_at(self, time_sec):
"""Capture frame from video at specific time"""
try:
frame = self.clip.get_frame(max(0, min(time_sec, self.clip.duration - 0.1)))
img = Image.fromarray(frame)
# Maintain aspect ratio while fitting in canvas
img.thumbnail((720, 405), Image.Resampling.LANCZOS)
return img
except Exception as e:
print(f"⚠️ Error capturing frame: {e}")
# Create a placeholder image
img = Image.new('RGB', (720, 405), color='black')
return img
def update_canvas_frame(self, time_sec):
"""Update canvas with frame at specific time"""
try:
self.current_frame_img = self.capture_frame_at(time_sec)
self.tk_frame_img = ImageTk.PhotoImage(self.current_frame_img)
# Clear canvas and add new frame
self.canvas.delete("frame")
self.canvas.create_image(360, 202, image=self.tk_frame_img, tags="frame")
self.canvas.image = self.tk_frame_img
# Update time display
minutes = int(time_sec) // 60
seconds = int(time_sec) % 60
self.time_label.config(text=f"{minutes:02d}:{seconds:02d}")
except Exception as e:
print(f"⚠️ Error updating frame: {e}")
def on_time_change(self, val):
"""Handle timeline slider change"""
self.update_canvas_frame(float(val))
# Canvas interaction methods
def on_canvas_click(self, event):
"""Handle canvas click for dragging"""
item = self.canvas.find_closest(event.x, event.y)[0]
if item and item != self.canvas.find_withtag("frame"):
self.drag_data["item"] = item
self.drag_data["x"] = event.x
self.drag_data["y"] = event.y
def on_canvas_drag(self, event):
"""Handle canvas dragging"""
if self.drag_data["item"]:
dx = event.x - self.drag_data["x"]
dy = event.y - self.drag_data["y"]
self.canvas.move(self.drag_data["item"], dx, dy)
self.drag_data["x"] = event.x
self.drag_data["y"] = event.y
def on_canvas_release(self, event):
"""Handle canvas release"""
self.drag_data["item"] = None
# Editing functionality
def add_text(self):
"""Add text to the canvas"""
text = simpledialog.askstring("Add Text", "Enter text:")
if text:
try:
size = self.text_size_var.get()
item = self.canvas.create_text(360, 200, text=text, fill=self.current_text_color,
font=("Arial", size, "bold"), tags="draggable")
self.canvas_items.append(("text", item, text, self.current_text_color, size))
print(f"✅ Added text: {text}")
except Exception as e:
print(f"⚠️ Error adding text: {e}")
def choose_text_color(self):
"""Choose text color"""
color = colorchooser.askcolor(title="Choose text color")
if color[1]:
self.current_text_color = color[1]
# Update button color to show current selection
self.text_color_btn.config(bg=self.current_text_color)
def add_sticker(self, path):
"""Add sticker to canvas"""
try:
img = Image.open(path).convert("RGBA")
img.thumbnail((60, 60), Image.Resampling.LANCZOS)
tk_img = ImageTk.PhotoImage(img)
item = self.canvas.create_image(360, 200, image=tk_img, tags="draggable")
# Keep reference to prevent garbage collection
if not hasattr(self.canvas, 'images'):
self.canvas.images = []
self.canvas.images.append(tk_img)
self.canvas_items.append(("sticker", item, img, path))
print(f"✅ Added sticker: {os.path.basename(path)}")
except Exception as e:
print(f"⚠️ Failed to load sticker {path}: {e}")
def load_custom_sticker(self):
"""Load custom sticker file"""
file_path = filedialog.askopenfilename(
title="Select Sticker",
filetypes=[("Image files", "*.png *.jpg *.jpeg *.gif *.bmp")]
)
if file_path:
self.add_sticker(file_path)
def clear_all_elements(self):
"""Clear all added elements"""
# Clear all draggable items
self.canvas.delete("draggable")
self.canvas_items.clear()
if hasattr(self.canvas, 'images'):
self.canvas.images.clear()
print("🗑️ Cleared all elements")
def save_thumbnail(self):
"""Save the current thumbnail"""
if not self.current_frame_img:
messagebox.showerror("Error", "No frame loaded")
return
save_path = filedialog.asksaveasfilename(
title="Save Thumbnail",
defaultextension=".jpg",
filetypes=[("JPEG files", "*.jpg"), ("PNG files", "*.png")]
)
if not save_path:
return
try:
# Create a copy of the current frame
frame = self.current_frame_img.copy().convert("RGBA")
canvas_width = self.canvas.winfo_width()
canvas_height = self.canvas.winfo_height()
# Calculate scaling factors
scale_x = frame.width / canvas_width
scale_y = frame.height / canvas_height
draw = ImageDraw.Draw(frame)
# Process all canvas items
for item_type, item_id, *data in self.canvas_items:
coords = self.canvas.coords(item_id)
if not coords:
continue
if item_type == "sticker":
# Handle sticker overlay
img_data, path = data
x, y = coords[0], coords[1]
px = int(x * scale_x)
py = int(y * scale_y)
# Scale sticker size
sticker_img = img_data.copy()
new_size = (int(60 * scale_x), int(60 * scale_y))
sticker_img = sticker_img.resize(new_size, Image.Resampling.LANCZOS)
# Calculate position to center the sticker
paste_x = px - sticker_img.width // 2
paste_y = py - sticker_img.height // 2
frame.paste(sticker_img, (paste_x, paste_y), sticker_img)
elif item_type == "text":
# Handle text overlay
text_value, color, font_size = data
x, y = coords[0], coords[1]
px = int(x * scale_x)
py = int(y * scale_y)
# Scale font size
scaled_font_size = int(font_size * scale_x)
try:
font = ImageFont.truetype("arial.ttf", scaled_font_size)
except:
try:
font = ImageFont.truetype("calibri.ttf", scaled_font_size)
except:
font = ImageFont.load_default()
# Get text bounding box for centering
bbox = draw.textbbox((0, 0), text_value, font=font)
text_w = bbox[2] - bbox[0]
text_h = bbox[3] - bbox[1]
# Draw text with outline
outline_w = max(2, scaled_font_size // 15)
for dx in range(-outline_w, outline_w + 1):
for dy in range(-outline_w, outline_w + 1):
draw.text((px - text_w//2 + dx, py - text_h//2 + dy),
text_value, font=font, fill="black")
draw.text((px - text_w//2, py - text_h//2), text_value, font=font, fill=color)
# Convert to RGB and save
if save_path.lower().endswith('.png'):
frame.save(save_path, "PNG", quality=95)
else:
background = Image.new("RGB", frame.size, (255, 255, 255))
background.paste(frame, mask=frame.split()[3] if frame.mode == 'RGBA' else None)
background.save(save_path, "JPEG", quality=95)
print(f"✅ Thumbnail saved: {save_path}")
messagebox.showinfo("Success", f"Thumbnail saved successfully!\n{save_path}")
except Exception as e:
print(f"❌ Error saving thumbnail: {e}")
messagebox.showerror("Error", f"Failed to save thumbnail:\n{str(e)}")
def close_editor(self):
"""Close the editor"""
try:
if self.clip:
self.clip.close()
except:
pass
self.editor.destroy()
def create_default_stickers(self):
"""Create default emoji stickers"""
stickers_data = {
"smile.png": "😊",
"laugh.png": "😂",
"happy-face.png": "😀",
"sad-face.png": "😢",
"confused.png": "😕",
"party.png": "🎉",
"emoji.png": "👍",
"emoji (1).png": "❤️",
"smile (1).png": "😄"
}
for filename, emoji in stickers_data.items():
filepath = os.path.join(self.stickers_folder, filename)
if not os.path.exists(filepath):
try:
# Create simple emoji images
img = Image.new('RGBA', (64, 64), (255, 255, 255, 0))
draw = ImageDraw.Draw(img)
# Try to use a font for emoji, fallback to colored rectangles
try:
font = ImageFont.truetype("seguiemj.ttf", 48)
draw.text((8, 8), emoji, font=font, fill="black")
except:
# Fallback: create colored circles/shapes
colors = ['#FF6B6B', '#4ECDC4', '#45B7D1', '#96CEB4', '#FFEAA7', '#DDA0DD', '#98D8C8', '#F7DC6F', '#BB8FCE']
color = colors[hash(filename) % len(colors)]
draw.ellipse([8, 8, 56, 56], fill=color)
draw.text((20, 20), emoji[:2], fill="white", font=ImageFont.load_default())
img.save(filepath, 'PNG')
print(f"✅ Created default sticker: {filename}")
except Exception as e:
print(f"⚠️ Error creating sticker {filename}: {e}")
# Legacy function to maintain compatibility
def open_thumbnail_editor(video_path):
"""Legacy function for backward compatibility"""
editor = ModernThumbnailEditor(video_path)
return editor
if __name__ == "__main__":
# Test the editor
test_video = "myvideo.mp4" # Replace with actual video path
if os.path.exists(test_video):
root = tk.Tk()
root.withdraw() # Hide main window
editor = ModernThumbnailEditor(test_video)
root.mainloop()
else:
print("Please provide a valid video file path")
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